The music and sound effects are likewise disappointing, with some being quite grating: the sound effect used for moving Puyo, for example, is a sharp, loud noise, and since it happens so often in a normal match, it’s best to mute the game. The game moves at a slower pace than the previous versions, so battles easily feel as if they’ll drag on for too long. It’s easy to confuse one Puyo for another and completely ruin a chain you’ve worked on. However, many of these shapes are quite similar to one another, and since the screen of the handheld is so small, telling Puyo apart can be quite a trial. To help tell Puyo apart, some are a shaded lighter or darker than others, and they all have different shapes. Since the series relies heavily upon colors for distinction between its pieces, and there are up to five different pieces in total, putting it on a handheld that can only display shades of green seems like an unnatural choice. Puyo Puyo isn’t exactly a technologically demanding game, so it only ran into difficulties on the Game Boy. The only other real difference is the slightly brighter color palette, which, in the case of the opening areas, makes the background less distinct from the frame. Out of all of the ports, however, the PC Engine version has the best presentation: the instruments for the music are pretty good (though the in-game music is still played via the system’s sound chip rather than redbook audio), and every line in the story mode is fully voiced, a trend that started to carry over to other “high-end” ports of future games. The versions for PC-98 and Windows PCs have gorgeous high resolution graphics, for everything except the Puyos, oddly. There’s also a button test mode, so that when the losing player of a match blames their controller, you can call them out on it. You can also change the difficulty between easy, normal, hard, and hardest, not only making it easier for newer players to get into, but extending the replay value a little bit. There’s a marathon mode (sometimes called “endless” or “exercise”, just like the original Puyo Puyo, and of course, a separate two-player mode. The home ports of the game are all pretty much spot-on to the arcade version, but there are some neat little additions.
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